//==============================================================================
// royal guard_anim.txt
//==============================================================================


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define sword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments c jian sword
         }
      }
  }
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
            Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_IdleA
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
				}
			}
   	}
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_WalkA
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
				}
			}
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_AttackA
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
         }
			version
         {
				Visual Infantry X 2 Sword Fighter_AttackB
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.59 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_DeathA
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                Connect TopOfHead Blood hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_boredA
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
				}
			}
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_FlailA
ReplaceTexture infantry x 2 sword fighter iron/infantry c akimbo standard
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}